Google's Epic Legal Defeat Threatens $200 Billion App Store Industry
Jury decision poised to accelerate crumbling of business model. Case takes aim at app store commissions of up to 30%
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(Bloomberg) -- Google’s legal defeat at the hands of maker Epic Games Inc. threatens to roil an app store duopoly with Apple Inc. that generates close to $200 billion a year and dictates how billions of consumers use mobile devices.
The loss — handed down by a San Francisco jury on Monday — is a blow to the two companies’ business model in apps, where they charge commissions of as much as 30% to software developers who typically have few other options. Google shares were down less than 1% in New York Tuesday morning at $132.62.
Epic has spent years railing against the practice and got a federal jury to agree that Alphabet Inc.’s Google unit had acted unfairly as a monopoly. The case is likely to accelerate the weakening of app store rules, which have already come under fire from regulators and lawmakers around the world.
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“The dominoes are going to start falling here,” Tim Sweeney, chief executive officer of Epic, said in an interview after the verdict. “The end of 30% is in sight.”
Though Apple won a similar case against Epic in 2021, that ruling was made by a single judge. The nature of the Google suit — where a jury sided unanimously with Epic — let actual consumers weigh in on the world of smartphone apps. In under four hours of deliberations, they found that Google had engaged in anticompetitive conduct, harmed Epic and illegally forced its own billing system on developers.
There were other significant differences between the Apple and Google trials. During the current case, Epic highlighted agreements Google reached with top game developers, including Activision Blizzard Inc. and Nintendo Co., for smaller fees.
“Revenue sharing deals among Google, smartphone makers and game developers came to light during the trial,” Justin Patterson and other analysts at KeyBanc Capital Markets wrote in a note to clients. “We believe this was a key difference between the cases that contributed to Apple’s victory and Google’s loss.”
In Apple’s App Store, the same 30% take rate was applied evenly, while Google was attempting to steer traffic away from rival app stores on Android, analysts at Jefferies wrote in a note. “Meanwhile, Apple simply does not allow any rival app stores whatsoever.”
The battle began in 2020, when was kicked off the Apple and Google Play app stores because the game developer installed its own payment system. The idea was to bypass the up-to-30% revenue share that the two tech giants take from in-app purchases and subscriptions on their platforms. In response, Epic sued both companies.
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Google also has drawn criticism for making side deals with big developers like Spotify Technology SA where it offers lower commissions. In Monday’s decision, the jury found that Google shouldn’t require Android app developers to use its billing system for software sold through its store — and that it shouldn’t offer custom agreements to certain developers.
“The immediate aftereffect is we will see a shift in the marketplace where big tech companies will have to make accommodations — whether it is more access, better terms, more options for developers — to stave off legal exposure,” said Paul Swanson, a partner at Holland & Hart who specializes in technology and antitrust law.
Read More: Google Loses Antitrust Fight With Fortnite Maker Over App Store
The case also underscores a sentiment among many consumers that major technology companies have gained too much power. Google also faced scrutiny from a Justice Department judge this fall over its power in search, though the outcome of that trial won’t be clear for months.
Epic’s Sweeney predicted that — as Google starts making changes to its operations and public pressure mounts — its app store peer will be forced to act as well. “The same thing will start happening with Apple,” he said.
And that will ultimately help consumers, Sweeney said. “The economics is real,” he said. “When you remove a 30% tax from an ecosystem, consumer prices will get better. Or quality will get better and selection will increase.”
There’s a fortune at stake for both Apple and Google. In-app spending is forecast to reach $182 billion next year and $207 billion in 2025, according to research firm Sensor Tower. Google will get about $10.3 billion in revenue from app sales and in-app purchases from the Play Store in 2023, according to analysts at Wells Fargo. For every 5 points that the Play Store fee rate decreases, Google loses about $1.3 billion in operating income or 9 cents of earnings per share, the analysts wrote.
Already, the Digital Markets Act in the European Union will spur changes. For the first time, Apple will need to allow third-party app stores and billing systems in the region. A ruling against Apple or requirements imposed by the EU’s DMA “represent more meaningful potential changes for the industry,” than the Google ruling alone, the KeyBanc analysts said.
Read more: EU Challenges Apple, Microsoft in New Push to Rein In Tech
Even before the DMA takes effect next year, the two companies have been making adjustments. Apple now lets so-called reader apps — such as software for cloud storage, watching video and reading books — link to outside websites to let users pay. That bypasses Apple’s revenue cut.
Both Apple and Google also have changed their policies to take a commission on subscription apps. And Apple has been forced to let dating apps in the Netherlands bypass its billing system.
Apple’s and Google’s aren’t even the only app stores that Sweeney has targeted. He has used ’s popularity to take aim at Valve Corp.’s Steam, the dominant video game marketplace, which also takes a 30% cut of sales. In 2018, Epic launched its own game store, offering exclusives to draw in audiences. Five years later, Epic’s game store isn’t profitable, according to Steve Allison, who runs the store, and Steam remains the market leader for video game apps. Valve is facing its own antitrust lawsuit from game developers angry about the 30% revenue split.
“In the long run, the cat’s out of the bag,” said Joost Van Dreunen, an entrepreneur and lecturer at NYU Stern School of Business who has expertise in video games. “The unanimous verdict from a jury — which took only a short term to decide — has the potential to cascade across other ecosystems considering how blatantly Google sought to optimize its interests.”
The Epic win against Google has the potential to bring major changes to the companies’ home country. That includes shifting internet software back to a more open environment, rather than the app stores’ closed ecosystems, according to Stanford Law professor Mark Lemley.
“The last two decades have seen a profound shift away from the open internet towards walled gardens,” Lemley said. “That is one of the things that has kept the internet market so concentrated. This verdict just knocked a big hole in the garden wall.”
Though Apple won nine out of 10 counts against Epic when that decision was made in 2021, one issue is still up in the air: whether Apple should let all third-party developers point customers to websites to pay for purchases, bypassing Apple’s fees. It may now be harder for the iPhone maker to avoid that fate.
Google, which plans to appeal its verdict, said it “will continue to defend the Android business model and remain deeply committed to our users, partners and the broader Android ecosystem.” Apple didn’t respond to a request for comment.
Apple has said it doesn’t have any side deals with developers, though it offers discounted rates to some video streaming partners like Amazon.com Inc. During the trial, Epic’s lawyers said Google also didn’t properly retain some internal records relevant to the case.
“I don’t think there’s much of a debate that the monopoly finding with Google holds true with Apple too,” said Jason Kint, CEO of Digital Content Next, a trade association for digital content companies. “The distinction that will be pored over is whether or not Apple abused that.”
--With assistance from Leah Nylen, Malathi Nayak, Subrat Patnaik and Cecilia D'Anastasio.
(Updates with background on Epic’s conflict with Valve video game app store)
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